...and our skins turned ashen and our eyes into fire
installation, performance, research, 2018
HBKsaar, Dependance Völklingen, DE
The Dunmer Ashlander yurts resemble mongolian yurts,
but on closer inspection show that the way they are constructed do not match any way of actual
yurt-building – its construction obiously being influenced by the way Native American tipis or similiar
simple wood huts/tents are built.
However, as the Ashlander yurts never existed in the physical world, and were never meant to exist in it, the
3D-artists designing them for the game did not have to worry about statics, materials or any other
problems related to actual building, but simply design it in such a way to make it aesthetically, spatially
and atmosphericaly satisfying.
To directly translate such a virtual building to the physical world is impossible – if one wishes to
build an Ashlander yurt, one can only make a 1:1 model which attempts to resemble the original in its
spatial, visual and constructive characteristics – to be a faithful simulation of a simulacrum.
Even though such a model remains only a simulation, one can enter it and experience it with his/her own
physical body, unlike the original in-game building, which one can only enter and experience with a virtual
body.